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High-end unpowered children's playground builder

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Leji adheres to the brand tenet of "Science, Education, Play, Game Learning", and interprets the same joyful experience with high-quality and creative science, education and amusement services.

What is Wisdom Paradise

Punch-driven gameplay brings a more intense entertainment experience The success of the challenge will stimulate the excitement system and drive the user to repeat the challenge Increase the competitive atmosphere, strongly drive passenger flow and significantly improve performance

  • Use the punch card system to improve the speed and level items
  • Improve the experience of rock climbing with the punch card system
  • Improve the play experience of Naughty Castle with the check-in system

Project introduction: By placing check-in points in each sub-area of the project, users can find the designated color to check-in during the game, and realize the "treasure hunt" effect
How to play: The user receives the task book at the entrance, and finds the check-in point of the specified color according to the requirements of the task book to complete the check-in
Operational effect: The traditional naughty castle project is only visually stimulating, which is easy to make users tired and affects the repurchase rate. It allows users to play with tasks instead of hanging out, which can increase the sense of experience

Project introduction 1: By placing check-in points in each sub-area of the project, users can find the designated color to check-in during the game, and realize the effect of "treasure hunting"
How to play: The user receives the task book at the entrance, and finds the check-in point of the specified color according to the requirements of the task book to complete the check-in
Operational effect: The traditional naughty castle project is only visually stimulating, which is easy to make users tired and affects the repurchase rate. It allows users to play with tasks instead of hanging out, which can increase the sense of experience

Project introduction 2: By placing check-in points in each sub-area of the project, allowing users to find the designated color to check-in during the game, to achieve the effect of "treasure hunt"
How to play: The user receives the task book at the entrance, and finds the check-in point of the specified color according to the requirements of the task book to complete the check-in
Operational effect: The traditional naughty castle project is only visually stimulating, which is easy to make users tired and affects the repurchase rate. It allows users to play with tasks instead of hanging out, which can increase the sense of experience

Smart Paradise Project Introduction

Leji adheres to the brand tenet of "Science, Education, Play, Game Learning", and interprets the same joyful experience with high-quality and creative science, education and amusement services.

  • punch card system
  • play sports hall
Player experience process and application of punch card system
Record all behavior data with the bracelet
Let users take tasks with them play
Use punch cards instead of random amusement
exhilarating excitement system
[Achievement system] that subverts traditional experience
Micro official website complete system Serve
Score Achievement System - Rewarding Privileges
Player experience process and application of punch card system 1
Record all behavior data with the bracelet
Let users take tasks with them play
Use punch cards instead of random amusement
exhilarating excitement system
[Achievement system] that subverts traditional experience
Micro official website complete system Serve
Score Achievement System - Rewarding Privileges

6 major difficulties in the profitability of smart parks

Leji adheres to the brand tenet of "Science, Education, Play, Game Learning", and interprets the same joyful experience with high-quality and creative science, education and amusement services.

Smart Paradise Solution

Leji adheres to the brand tenet of "Science, Education, Play, Game Learning", and interprets the same joyful experience with high-quality and creative science, education and amusement services.

Venue operation

1. Flexible combination of game facilities and achievement system 2. Realize a complete experience on site

achievement system

1. Design an achievement system based on rules
2. Improve game experience with data
3. Increase the motivation of users to participate repeatedly

Hardware facilities

1. Design the goals and rules of the game
2. Provide facilities and gameplay
3. Satisfy users' desire for more challenges

Why choose us

Leji adheres to the brand tenet of "Science, Education, Play, Game Learning", and interprets the same joyful experience with high-quality and creative science, education and amusement services.

competitive confrontation

(According to the achievements of players, a personalized reward mechanism can be set)

Profit Guarantee

(less than 5% investment, more than 2 times the rate of return)

6 Interactive Sports Games

Interactive baseball, interactive tennis, interactive trampoline, interactive ball game Interactive basketball, interactive football

Customer case

Leji adheres to the brand tenet of "Science, Education, Play, Game Learning", and interprets the same joyful experience with high-quality and creative science, education and amusement services.

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order process

Leji adheres to the brand tenet of "Science, Education, Play, Game Learning", and interprets the same joyful experience with high-quality and creative science, education and amusement services.

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15967793222
15967793222